OFF

The given classic. The Batter traverses Zones and exterminates ghosts; good music and use of an unreliable narrator's perspective.


Middens

Another given classic. Akin to Hylics, Middens is a surreal combat-exploration game in a junk world full of the cast-off remnants of other places. The Time Nomad takes up a talking revolver who drags them through a cycle of violence in order to self-propagate. In concept, loosely invokes the Gunslinger/The Dark Tower. Many spaces clearly invoke Yume Nikki (ex. the Staircase).


Hello Charlotte

A trilogy(+) of exploration games with some combat, but a larger focus on world puzzles and story experience. The story told by the three main games is not completely cohesive, but the incongruence adds to the dreamstate sense. Minimalistic art style with interspersed fluid drawings. Heavy focus on catharsis. Charlotte lives with several others in a sub-reality hub space; questionable godstates and alternate realities abound.


Deep Sea Prisoner's Games

Mogeko Castle covers a high school girl getting lost in a large castle inhabitated by small green. Dog doll gremlins? Who are characterized as small dogs who are enamored with using your ankles.

Gray Garden follows demons and angels cohabitating in a no-man's-land neutral hub between the two larger factions; a secondary demon group invades. Low stakes romp through a small town invasion.

Wadanohara and the Great Blue Sea is the longest of the three. A sea witch girl runs around with dual-form sea creatures, investigating deaths and shark people family drama.


LiEat

Fantasy but loosely modern (in a way which specifically reminds me of the Feral webcomic) LiEat is a trilogy of games that follow three different murder mysteries. A conman has wished a small child into existence; she is called a dragon, but by dint of the setting almost everyone is equally human-looking. The caveat for combat in the game is that the dragon eats physical manifestations of lies ("Lie Eat"), which ties into unraveling the respective per-chapter conspiracy.


Witch's Heart

A time-loop scenario; a group of people are locked inside of a mansion inhabited by spirits/demons. They are searching for the titular Witch's Heart, a contract, and (varied by route) murderer/s. The game expects to be played through multiple times, as per the nature of the diverging and overlapping storylines. Significant focus on finding out the backstory of each route-character and a handful of the demons.


End Roll

End Roll follows a captured mass-murderer undergoing a chemically induced dreamstate, where he lives in a town populated by fantastical versions of his victims. Northern Exposure injected with EYE Divine Cybermancy's cycles of guilt.


Mermaid Swamp

A very stock-formula horror story. Lake/swamp, cabin, group of teenagers. They are offered shelter, then stumble into a mess of bloated corpses and possession obfuscated by local folklore.


My Big Sister

A young girl traipses around with her older teenage sister, who has been turned undead after a witch's body-theft attempt gone awry. A Ghibli-esque feeling hangs around several scenes. Combatless, focused on world puzzles, and cheerfully somber.


Lily's Well

Evocative of Stephen King's "a small town in [Maine]" settings, Lily's Well is (seemingly) a timeloop scenario following a girl attempting to construct a long enough rope to reach the bottom of a well. While repetitive by design, the explanation of the loop's actual circumstance is poignant.